Welcome To uScript

Thank you for your interest in the uScript visual scripting tool for Unity! uScript allows you to visually create program logic that allows you to bring your ideas to life.

 

Created by Detox Studios, a company founded by veteran video game developers, uScript was created based on many years of development experience of previous game engines and visual scripting systems used on award-winning video games. It was designed to empower non-technical developers such as game designers, artists, architects and others to directly create runtime programming code visually and to iterate on ideas directly. It is our belief that to be competitive and innovative, it is vital to put the power of creation and iteration directly into the hands of the creative.

 

How Does It Work?

uScript allows you to listen for events happening in your game and to visually create logic to run when those events happen. The conditions which trigger those events and the complexity of the logic that is run depends purely on what you wish to do. Examples of this might include turning off a light when the player enters a trigger, creating a weapons and ammunition mechanic, moving the player, setting up a working door prefab, or even creating and managing an entire custom inventory system.

 

Goals

uScript was developed to be production-ready with four major goals in mind:

 

We hope you enjoy uScript as much as we do!